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[[Category:Overviews]]
[[Category:Overviews]]
Buildings are a key component to success in Tribal Wars 2 and also show the advancement of you as a player in the game. Each building has a point value, and the sum of all building points is displayed on your city in the map overview. Buildings can unlock features, units and research options in your village. The progression of your village strongly depends on your Headquarter's level, so keep this in mind when planning your building strategy.
 
Buildings are the key components of success in Elvenar. To build up buildings you will need to open the build menu by clicking the build button in the main menu.
Buildings are sorted into different categories and you can choose these via the tabs.
Buildings have different sizes, which can also vary from one upgrade level to the next.
They can be moved but not rotated.
Most of the buildings can be sold.
You will need to connect the majority of the buildings to the Main Hall with streets, otherwise the construction won’t start and buildings won’t activate.


== Building List ==
== Building List ==
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|}
|}


= Building Requirements =
Building requirements can comprise 5 things:
{|style="text-align: center; "
!colspan="8"|Building requirement dependencies
|-
!'''Item'''
!'''Icon'''
!'''Location'''
!'''How do I get more of this?'''
|-
|Wood (Resources)
|[[File:wood.png]]
|Top right interface
|Increase the level of the building: [[Timber Camp]]
|-
|Clay (Resources)
|[[File:clay.png]]
|Top right interface
|Increase the level of the building: [[Clay Pit]]
|-
|Iron (Resources)
|[[File:iron.png]]
|Top right interface
|Increase the level of the building: [[Iron Mine]]
|-
|Provisions
|[[File:provisions.png]]
|Top right interface
|Increase the level of the building: [[Farm]]
|-
|Headquarters requirement
|[[File:headquarter.jpg|link=Headquarters]]
|The middle of the village overview
|Increase the level of the building: Headquarters
|}
'''Headquarters requirement example:'''
The Headquarters is tied in directly to your building options, as the Headquarters level determines which buildings you may build.
'''In the example''' below the Headquarters requirements for the Wall have been met (not locked). The Hospital is still locked as the Headquarters is below level 6. To unlock the Hospital, you have to upgrade your Headquarters to level 6.


[[File:Buildex.png]]
[[File:Buildex.png]]

Version du 8 janvier 2015 à 08:11


Buildings are the key components of success in Elvenar. To build up buildings you will need to open the build menu by clicking the build button in the main menu. Buildings are sorted into different categories and you can choose these via the tabs. Buildings have different sizes, which can also vary from one upgrade level to the next. They can be moved but not rotated. Most of the buildings can be sold. You will need to connect the majority of the buildings to the Main Hall with streets, otherwise the construction won’t start and buildings won’t activate.

Building List

Building Overview
Fichier:Headquarter.jpg

Headquarters

Fichier:TimberCamp.png

Timber Camp

Fichier:Claypit.png

Clay Pit

Fichier:IronMine.png

Iron Mine

Fichier:Farm.png

Farm

Fichier:Warehouse.jpg

Warehouse

Fichier:Church.jpg

Chapel/Church

Fichier:Rally point.jpg

Rally Point

Fichier:Barrack.png

Barracks

Fichier:Statue.png

Statue

Fichier:Wall.jpg

Wall

Fichier:Hospital.jpg

Hospital

Fichier:Market.jpg

Market

Tavern.png

Tavern

Fichier:Academy.jpg

Academy

Fichier:Halloforders.jpg

Hall of Orders


Fichier:Buildex.png