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= Building Requirements =
= Building Requirements =


Building requirements can are tied to 3 things:
Building requirements can are tied to 5 things:


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Version du 13 juin 2014 à 10:46

Buildings are a key component to success in Tribalwars 2 and also display the advancement of you as a player in the game. Each building has a point value, and the sum of all building points is displayed over your city in the map overview. Buildings can unlock features units and Research option in your village. The progression of your village is strongly dependent on your Headquarters level, so keep this in mind when planning your building strategy.

Building List

Building Overview
Fichier:Headquarter.jpg

Headquarters

Fichier:TimberCamp.png

Timber Camp

Fichier:Claypit.png

Clay Pit

Fichier:IronMine.png

Iron Mine

Fichier:Farm.png

Farm

Fichier:Warehouse.jpg

Warehouse

Fichier:Church.jpg

Chapel/Church

Fichier:Rally point.jpg

Rally point

Fichier:Barrack.png

Barracks

Fichier:Statue.png

Statue

Fichier:Wall.jpg

Wall

Fichier:Hospital.jpg

Hospital

Fichier:Market.jpg

Market

Tavern.png

Tavern

Fichier:Academy.jpg

Academy

Fichier:Halloforders.jpg

Hall of Orders

Building Requirements

Building requirements can are tied to 5 things:

Building requirement dependencies
Item Icon Location How do I get more of this?
Wood (Resources) Fichier:Wood.png Top right interface Increase the level of the building: Timber Camp
Clay (Resources) Fichier:Clay.png Top right interface Increase the level of the building: Clay Pit
Iron(Resources) Fichier:Iron.png Top right interface Increase the level of the building: Iron Mine
Provisions Fichier:Provisions.png Top right interface Increase the level of the building: Farm
Headquarters requirement Fichier:Headquarter.jpg The middle of the village overview Increase the level of the building: Headquarters

Headquarters requirement example:

The Headquarters is tied in directly to your building options, as the Headquarters level determines which buildings you may build. In the example below the Headquarters requirements for the Wall have been met (not locked). The Hospital is still locked as the Headquarters is below level 6. To unlock the Hospital, build your headquarters to level 6.

Fichier:Buildex.png